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So let me start this 기사 off 의해 saying I’m a fucking idiot. A few years ago, I made an 기사 called 상단, 맨 위로 Ten Japan-Only Games, back when I did this horrible thing called 상단, 맨 위로 tens, and I truly was the Watchmojo of this website. On that list, I included a little Konami game called Shadow of Memories for the Xbox, stating that it did come to Europe, but not to America. Well it turns out it did. Only the Xbox version never came to America. But the PS2 version did, under a new title, Shadow of Destiny, for some reason. Why was it changed from Memories to Destiny? I don’t know. Point is, this proves that I did very little research and should’ve put that 상단, 맨 위로 ten in the trash. For fucks sake, the Xbox version didn’t even release in Japan. It was a European exclusive. But this isn’t another rant about young me. This is about Shadow of the Destiny, which I think, is one of the most unique murder mystery games out there, and kind of a shame that nothing came out of it



Shadow of Destiny follows our awkward young man, Eike Kusch, in a little town in Germany. One day, all of a sudden, he is murdered out of nowhere. But luck is on his side, as he is given a chance to survive once again thanks to a strange being named Homunculus. Giving him a Digipad, Eike is able to turn back time to any point that is important in keeping him alive. Including the present 일 (as present as 2001), Eike can rewind time to different periods of the towns history, from the 80s to 1902 to the 1500s. All of these contain puzzles on how Eike can prevent his death from the murderer, who is so hellbent on killing Eike. It’s one thing to poison his 음식 with sea slug substances, but then he tries to drop a pot on his head, push him off a ledge, and straight up run him over with a car. And thinking about who the killer is, it’s kinda hilarious all the stuff they pull to kill Eike, but…. I won’t tell 당신 that. I may spoil a lot with these reviews, but when it comes to murder mysteries, I refuse. 당신 just gotta play the game yourself to find out. And thankfully, the PS2 version is pretty cheap. 당신 can also get it for PSP, and on PC. I will say, the voice 연기 is a bit weird. The dialogue is so bizarre mixed with the stilted voice work of some of these characters, that it kinda takes away some serious tones of the game. But one voice of note is that of Homunculus. During research for this game, I was shocked to find out that Charles Martinet voiced Homunculus. Yes, the voice of Mario voiced this magical twink.
While the voice 연기 is a bit wonky, the story manages to keep me invested throughout. There are parts that I can’t for the life of me stand, like the brother and sister character that lives in the alchemist house that constantly 질문 and talk to Eike. Like they’re super important to the story, so 당신 can’t just go and ignore them, but man does the chipper tone of the sister mixed with the moody and sad tone of the brother irritate me to no end. But other parts, I love. I 사랑 the old style town that has the history of the museum in the modern day, and I really 사랑 the side quest where 당신 can find out what happened to the museum owner’s wife and daughter before 당신 were even around. Even when 당신 go back in time, it has this nice little effect. Modern 일 is about what you’d expect, grey clouds and all, like typical Europe. But the 80s has this sort of blue tint to it that makes it look 더 많이 moody. The 1900s has this black and white look to it, and the 1500s has this 사진 grain that gives it the look of an old book. It really does this nice effect and Eike’s 색깔 contrasting with the visual style is a lovely touch. Speaking of going back in time, having to do so to solve puzzles is so much fun. What 당신 do in the past can change so much in the future. Much like Chrono Trigger, 당신 can change things in the present 일 just 의해 a few conversations in the past. 당신 can turn the museum into a 도서관, 라이브러리 의해 talking to the museum founder all to get a book on curing a poison. 당신 can ask a servant of a nobleman to plant a 꽃 침대 in the court yard instead of a 나무, 트리 so that the killer has nowhere to sneak up on 당신 and kill you. 당신 can tell a director in the 80s what movie to make, changing his poster in the present and allowing there to be too much of a crowd for the killer to get you. It’s all these little touches that really add to the game. 당신 can even change things with side quests, creating a timeline where 당신 give a little girl a pet cat, resulting in the museum in the future being overrun 의해 cats. It’s charming and funny, and it really adds to the creativity of this game’s puzzle solving. And there aren’t just single solutions. Every puzzle in the main story has multiple ways 당신 can go about to solve it. 당신 can go into a burning building with a way of extinguishing it, 또는 당신 can prevent the 불, 화재 from happening in the first place. To stop the killer from stabbing 당신 in the back, 당신 could use an item your future self gave 당신 to trade for a pan, 또는 당신 can steal a metal sign in the 1900s. There are multiple solutions all with different results and it really makes 당신 want to play the game again to see the different results of each puzzle. And yes, the game does have branching paths in the story.
Shadow of Destiny kind of has a NieR situation, as in there are several endings and they are all 대포 in one way 또는 another. There are about 5 endings, each one giving 당신 a little piece of the bigger picture and what’s going on here, and even still, 당신 may be left scratching your head. But not in a “That doesn’t make sense” kind of way, 더 많이 of a , “That’s a lot to take in” way, which is the right way. I think ending D was my favorite. I won’t spoil the different endings and what they lead to, I won’t even give a glimpse, because I really do like this game and if there was any game I could recommend to anyone from PS2 Cents, it would probably be Shadow of Destiny. The game isn’t perfect with it’s gameplay. There are some times where puzzles can be too cryptic. There’s also this collision issue that’s a minor annoyance where 당신 can run into a small object in the road and come to a complete stop and have to turn to the side to keep moving. Also collecting little energy orbs to travel back in time is a real pain in the 나귀, 엉덩이 If 당신 mess up and run out, 당신 could really fuck yourself. Now I never did because I collected them like a mad man and they do respawn in areas, but I kinda wish they weren’t there at all. But those are minor nitpicks that I have, and the only ones I have for this kind of game. The game is four hours short, which makes replaying it a lot of fun. Plus 당신 can get it for relatively cheap on PS2 from online sources, with the PSP version being slightly 더 많이 pricey, but hey, it’s still cheaper than buying a full version Persona 3 and 5 Dancing, and has 더 많이 quality to it.
Well, I have to say, this was one of the biggest surprises for this little series of games. When I bought this game off Amazon, I expected it to be a reasonably decent mystery game, little janky, and would probably need a walkthrough, and maybe give it a 6/10. But this was actually a great game and one that I kinda wish 더 많이 people would talk about when it comes to PS2 classics. While being worked on 의해 the dreaded beast known as Konami, so no sequel in sight, the games director, Junko Kawano, also known for her work as designer on the Suikoden series of games, has made a game that, while not in the same universe, had the same concept of time travel and time paradoxes, the DS 제목 Time Hollow. I’ve never played it and know nobody who’s even heard of it, so that means I gotta play it now. Sadly, she didn’t really do much after that. She made another DS game, Zack and Ombra, and has not been seen since. Zack and Ombra was released in 2010. I really do hope she was able to make something out of her talent, because games like this are something special. If it isn’t clear, I give Shadow of Destiny the award of Hidden Gem. Seriously, if 당신 can play it, get your hands on it. There is no game like it and it’s a real treat.
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added by EgoMouse
Source: MLP
There are so many striking places on Earth and I'd 사랑 to visit them all. But if I had to pick only five, these would be my choices.

1. The Netherlands

I'm not going to lie, one of the main reasons I became interested in the Netherlands was because two of my 가장 좋아하는 bands are from there. Within Temptation and Delain as well as Epica. And then all of the good Edm bands play there. Basically they have the best music.

I also really adore the scenery and cities. I am a sucker for neat landscapes and anywhere I can go to to snap some lovely pictures. After looking up the most beautiful places in...
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added by carsfan
Source: Internet
Good 일 Fanpoppers, I hope everyone's doing well! :)

So for once, just for the heck of it, I figured I'd give some 조언 to others on how I make 팬팝 articles.

I know this idea probably isn't 100% original, and that it's common sense to type stuff up, but here's some neat little things I've found helps over the years 글쓰기 content on Fanpop.

Welcome to one of my very few serious articles, don't get used to it. ;D

Pro Tip #1: Grammar



Seriously, this is basic stuff, but it needs to be said. It's fine if your English/Spanish/Whatever isn't the best, but for the 사랑 of all that is holy,...
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added by shaneoohmac13
Hello, PeacefulCritic here. Today I feel like being incredibly honest and getting some things out of my chest and hopefully not ruin my reputation 또는 get banned from Fanpop. I'm just going to hope either of those doesn't happen. Well anyway, on to a list of sins that I did on Fanpop.

This one probably doesn't surprise the people who chat with me once and awhile, but I'm a liar. Let's get the obvious one that isn't as much as a lie, but 더 많이 of a misunderstanding, my username. PeacefulCritic, as in quiet not in I'll spread peace across Fanpop.In fact, I had my fair share of arguments on Fanpop...
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Source: Naertes (tumblr)
added by australia-101
posted by egyptprincess7
저기요 there! So I am going to be making a review on 팬팝 (*looks at 제목 of article* Thanks Captain Obvious! xD)
Anyways, here it is. Sorry if it might seem too short 또는 too long.

I've been on 팬팝 since 2010. (Yay for 6 years~)
Anyways, this site has ranged from being super active to somewhat active to hardly active. Like right now, it's really not that active and it is honestly boring now. I mean back in 2010 it had much 더 많이 enjoyable things. Plus the chat system and all. The trolls weren't that bad.

Actually they were quite amusing back then. Now they just are completely boring and wasting...
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added by big-fat-meanie
added by australia-101
added by 3xZ
Source: disneyscreencaps.com
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Source: disneyscreencaps.com
added by BlondLionEzel
Source: 구글