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So let me start this 기사 off 의해 saying I’m a fucking idiot. A few years ago, I made an 기사 called 상단, 맨 위로 Ten Japan-Only Games, back when I did this horrible thing called 상단, 맨 위로 tens, and I truly was the Watchmojo of this website. On that list, I included a little Konami game called Shadow of Memories for the Xbox, stating that it did come to Europe, but not to America. Well it turns out it did. Only the Xbox version never came to America. But the PS2 version did, under a new title, Shadow of Destiny, for some reason. Why was it changed from Memories to Destiny? I don’t know. Point is, this proves that I did very little research and should’ve put that 상단, 맨 위로 ten in the trash. For fucks sake, the Xbox version didn’t even release in Japan. It was a European exclusive. But this isn’t another rant about young me. This is about Shadow of the Destiny, which I think, is one of the most unique murder mystery games out there, and kind of a shame that nothing came out of it



Shadow of Destiny follows our awkward young man, Eike Kusch, in a little town in Germany. One day, all of a sudden, he is murdered out of nowhere. But luck is on his side, as he is given a chance to survive once again thanks to a strange being named Homunculus. Giving him a Digipad, Eike is able to turn back time to any point that is important in keeping him alive. Including the present 일 (as present as 2001), Eike can rewind time to different periods of the towns history, from the 80s to 1902 to the 1500s. All of these contain puzzles on how Eike can prevent his death from the murderer, who is so hellbent on killing Eike. It’s one thing to poison his 음식 with sea slug substances, but then he tries to drop a pot on his head, push him off a ledge, and straight up run him over with a car. And thinking about who the killer is, it’s kinda hilarious all the stuff they pull to kill Eike, but…. I won’t tell 당신 that. I may spoil a lot with these reviews, but when it comes to murder mysteries, I refuse. 당신 just gotta play the game yourself to find out. And thankfully, the PS2 version is pretty cheap. 당신 can also get it for PSP, and on PC. I will say, the voice 연기 is a bit weird. The dialogue is so bizarre mixed with the stilted voice work of some of these characters, that it kinda takes away some serious tones of the game. But one voice of note is that of Homunculus. During research for this game, I was shocked to find out that Charles Martinet voiced Homunculus. Yes, the voice of Mario voiced this magical twink.
While the voice 연기 is a bit wonky, the story manages to keep me invested throughout. There are parts that I can’t for the life of me stand, like the brother and sister character that lives in the alchemist house that constantly 질문 and talk to Eike. Like they’re super important to the story, so 당신 can’t just go and ignore them, but man does the chipper tone of the sister mixed with the moody and sad tone of the brother irritate me to no end. But other parts, I love. I 사랑 the old style town that has the history of the museum in the modern day, and I really 사랑 the side quest where 당신 can find out what happened to the museum owner’s wife and daughter before 당신 were even around. Even when 당신 go back in time, it has this nice little effect. Modern 일 is about what you’d expect, grey clouds and all, like typical Europe. But the 80s has this sort of blue tint to it that makes it look 더 많이 moody. The 1900s has this black and white look to it, and the 1500s has this 사진 grain that gives it the look of an old book. It really does this nice effect and Eike’s 색깔 contrasting with the visual style is a lovely touch. Speaking of going back in time, having to do so to solve puzzles is so much fun. What 당신 do in the past can change so much in the future. Much like Chrono Trigger, 당신 can change things in the present 일 just 의해 a few conversations in the past. 당신 can turn the museum into a 도서관, 라이브러리 의해 talking to the museum founder all to get a book on curing a poison. 당신 can ask a servant of a nobleman to plant a 꽃 침대 in the court yard instead of a 나무, 트리 so that the killer has nowhere to sneak up on 당신 and kill you. 당신 can tell a director in the 80s what movie to make, changing his poster in the present and allowing there to be too much of a crowd for the killer to get you. It’s all these little touches that really add to the game. 당신 can even change things with side quests, creating a timeline where 당신 give a little girl a pet cat, resulting in the museum in the future being overrun 의해 cats. It’s charming and funny, and it really adds to the creativity of this game’s puzzle solving. And there aren’t just single solutions. Every puzzle in the main story has multiple ways 당신 can go about to solve it. 당신 can go into a burning building with a way of extinguishing it, 또는 당신 can prevent the 불, 화재 from happening in the first place. To stop the killer from stabbing 당신 in the back, 당신 could use an item your future self gave 당신 to trade for a pan, 또는 당신 can steal a metal sign in the 1900s. There are multiple solutions all with different results and it really makes 당신 want to play the game again to see the different results of each puzzle. And yes, the game does have branching paths in the story.
Shadow of Destiny kind of has a NieR situation, as in there are several endings and they are all 대포 in one way 또는 another. There are about 5 endings, each one giving 당신 a little piece of the bigger picture and what’s going on here, and even still, 당신 may be left scratching your head. But not in a “That doesn’t make sense” kind of way, 더 많이 of a , “That’s a lot to take in” way, which is the right way. I think ending D was my favorite. I won’t spoil the different endings and what they lead to, I won’t even give a glimpse, because I really do like this game and if there was any game I could recommend to anyone from PS2 Cents, it would probably be Shadow of Destiny. The game isn’t perfect with it’s gameplay. There are some times where puzzles can be too cryptic. There’s also this collision issue that’s a minor annoyance where 당신 can run into a small object in the road and come to a complete stop and have to turn to the side to keep moving. Also collecting little energy orbs to travel back in time is a real pain in the 나귀, 엉덩이 If 당신 mess up and run out, 당신 could really fuck yourself. Now I never did because I collected them like a mad man and they do respawn in areas, but I kinda wish they weren’t there at all. But those are minor nitpicks that I have, and the only ones I have for this kind of game. The game is four hours short, which makes replaying it a lot of fun. Plus 당신 can get it for relatively cheap on PS2 from online sources, with the PSP version being slightly 더 많이 pricey, but hey, it’s still cheaper than buying a full version Persona 3 and 5 Dancing, and has 더 많이 quality to it.
Well, I have to say, this was one of the biggest surprises for this little series of games. When I bought this game off Amazon, I expected it to be a reasonably decent mystery game, little janky, and would probably need a walkthrough, and maybe give it a 6/10. But this was actually a great game and one that I kinda wish 더 많이 people would talk about when it comes to PS2 classics. While being worked on 의해 the dreaded beast known as Konami, so no sequel in sight, the games director, Junko Kawano, also known for her work as designer on the Suikoden series of games, has made a game that, while not in the same universe, had the same concept of time travel and time paradoxes, the DS 제목 Time Hollow. I’ve never played it and know nobody who’s even heard of it, so that means I gotta play it now. Sadly, she didn’t really do much after that. She made another DS game, Zack and Ombra, and has not been seen since. Zack and Ombra was released in 2010. I really do hope she was able to make something out of her talent, because games like this are something special. If it isn’t clear, I give Shadow of Destiny the award of Hidden Gem. Seriously, if 당신 can play it, get your hands on it. There is no game like it and it’s a real treat.
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Source: MARVEL
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Source: MARVEL
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Source: thehobbit.com
posted by TotalDramaFan60
Giselle: 저기요 joey watcha doin
Joey: playin five nights at freddys
Giselle: who the h**l is freddy
Joey: i dunno
Freddy: hi




And that was the end of Joey and Giselle.




Later that day...
Sammy: 저기요 miranda
Miranda: what
Sammy: wheres joey and giselle
Miranda: they got killed 의해 freddy
Sammy: who
Miranda: freddy
Sammy: i didnt say what i said who
Miranda: d****t sammy





And then they all got together for Thanlsgiving!
Miranda: omg sammy i totally forgive 당신 this turkey is delicious
Sammy: i know right
Chief Mikey: im a cop
Scardey Sylvia: oh god its a cop
Chief Mikey: yeah


i said that
Scardey Sylvia: im not deaf
Sammy: SYLVIA




WHAT THE F**K IS WRONG WITH YOU
Scardey Sylvia: WHAAAAAAAAAT?




And that was the only time the Derp Kids used captial letters.
Scardey Sylvia: WHAAAAAAAAAAAAAAAT?
Everybody: shut up sylvia
added by Gretulee
added by Gretulee