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So, Tenkai Knights: 메리다와 마법의 숲 Battle, a game on the 3DS that was forgotten about, even 의해 enthusiasts of bad video games, like myself, probably for reasons that it deserves. And yes, I am stretching this out as much as I can because I have no idea what Tenkai Knights is. Unlike Deal 또는 No Deal, which I had a vague understanding of, I never watched the show, Tenkai Knights. I can’t make jokes about that. But I what I can make jokes about is that Tenkai Knights: 메리다와 마법의 숲 Battle is a fighting game that was developed 의해 Bandai Namco, the same studio that brought us 철권 and SoulCalibur, some of the best fighting game franchises out there. So how did they manage to screw this one up so bad… I found out in less than a few seconds.



So the game starts with a narration that I can barely hear because of the sound mixing. The voice is so quiet while the 음악 is bombastic as all hell. Thank god for the subtitles, wouldn’t want to miss this grand tale. So basically an alien race of knights come to earth to protect it and defeat the villain from their world, also something with a dragon. Why do the knights look like blockier Bionicles though. Yeah, remember those things? So after that, we 옮기기 to the first mission, and suddenly, the cutscene turns to still 이미지 with a giant blue Final 판타지 VII textbox that takes up 30% of the screen. It looks horrible. As for the touch screen on the 3DS, it’s just one giant 애로우 button that lets 당신 옮기기 onto the 다음 screen, while the A button can do that just fine. I can’t help but drag this on. This is just the cutscenes and everything looks so unappealing. And the pacing is awful too. One minute, the kids are at an antique shop, then in a basement with alien technology, now the planet is square for some reason and we meet the Tenkai Knights, all within two minutes.
So after all that, we can finally 옮기기 to the first fight in the game. And that being said, this is one of the worst fighting games I’ve ever played. Yes, 더 많이 so than Fighter Within. It takes a sort of Smash Bros. approach with it’s large arena, but the enemies never 옮기기 from their one platform. When 당신 jump, 당신 gotta hold the direction button first before 당신 jump, otherwise 당신 will jump in place with no direction of where 당신 are going. No matter which enemy 당신 go to first, no matter where 당신 approach, it seems they are always waiting for 당신 and they will always knock your 나귀, 엉덩이 out of the sky and fall back to the platform below. It is less of a fight of skill and 더 많이 of 당신 fighting to keep yourself in the sky before 당신 get knocked down again. That is until I realized I was trying way too hard. If 당신 kill an enemy and then just wait, they will respawn, and if 당신 strike them, they will die and 당신 will reach your goal. The goal is usually to kill four enemies 또는 eight enemies, but they die in one hit. So 당신 can either play fair and get annoyed like hell 또는 play smart and be bored out of your mind. And unlike Fighter Within, I got no 프렌즈 to play this with, because of fucking course I don’t. Who would have Tenkai Knights on 3DS… On 초 thought, who in 2019 would have a 3DS?
I can’t say for sure if this truly is the worst fighting game I’ve ever played. It’s a fighting game, and fighting games are competitive first. But from a single player perspective, looking at all the janky battle and the bad controls, it’s not looking so hot right now. And now I have an all new disgust towards Tenkai Knights. I mean, it was 아니메 so it was always meant to be trash, but still. Fuck you, 메리다와 마법의 숲 Battle
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