Okay, so I'm thinking of making a fighting RPG. But not just any: fighting RPG forum. And along the way, I'm going to adress some things.
So, in this RPG Forum, there will be a plot. Fighting can happen in 또는 outside a/the tournament. During these fights, there will be astandard which randomization (keep reading) occurs. ANd 의해 Randomization, I mean 랜덤 things I, the GM, 또는 whoever else does this afterwqards if it works, which I slightly doubt consideing it's a fighting RPG, and on 상단, 맨 위로 of that, it being a Forum, throw into the battle to maybe cause a tide shift just for the fun of it. This can be enviornment changes, additions to the fight, weapons etc, etc.
Now, this is how I think it's going to work so far. I'm going to break it down into two sections: PvE, and PvP. PvE is player versus Enviornment, for thpose who didn't know, and PvP is Player versus Player.
PvE:
This is 당신 against x amount of NPCs, be it one two three, four, four 3/4... 당신 get the idea. PvE is when 당신 only fight against NPCs. If another player joins the same fight, the rules change to PvP. While in PvE, The NPCs are under my control. Depending on how tough they are meant to be, that's how hard they will be to beat. 당신 can lose against an NPC, but whether 또는 not he/she kills your character depends on how badly 당신 were beaten, and if leathalities are 'enabled'. I get into the topic 더 많이 throroughly later.
PvP:
So, Player versus Player. During thse fights, I will act as referee. Well, at least for the ones I host if I'm hosting. I will determine who has 로스트 at x given point of time. If 당신 try to run away, I will make it difficult to do so. If a Stu is used... well, let's just say I have something special planned for those characters. Anyways, these fights can be randomized as much as PvE fights. If I feel that something was a "low-blow", that will be penalized. If the same pattern of moves is used 3 5times consecutively, (spamming), that will also be penalized.
Tournament:
If 당신 win a fight in the tournam,ent, 당신 are one step closer to reaching the primary goal of the RPG. Though 당신 can be eliminated, and still complete the story, winning the tournament is about the quickest way there. Many side "quests" will help 당신 along the way in achieving your goal(s). Completing these may give 당신 an edge in coming battles.
Play Style:
For the sake of keeping everyone on the same page, it will be run on slow post. In one week time, if one player has not responded, then the RPG will continue without them. I WILL NOT DEFEND YOUR CHARACTER IN SUCH A CASE! If 당신 decide to "opt. out" and go AWOL, your character will simply keep getting hit, and hit, and hit, and without 당신 present, will most probably gfet killed. If 당신 aren't there while fighting an NPC, thast NPC has places to go, people to fight. My job, as the GM, is to keep the RPG moving. And even though the RPGF will be run on slow post, that's what I intend to do.
Lethalities:
Lethalities are moves that that would cause the death of your opponent. For example, one lethality would beripping someone's 심장 out. Now, the fatal position warning have made one 또는 two players "quit" my RPGs for some reason. All I simply say is something like. "X Character is now in a possibly fatal position." Now, I can see how that can make someone freak out, but I'm totally fine with taking off the killing. If 당신 don't want your character to be killed, 당신 can disable the lethalities, but note that 당신 cannot take, nor can 당신 deliver lethalities when this is disabled. Now, I'm a bit skeptical on whether 또는 not allow lethalities in PvE as well as in PvP, 또는 just it to PvE. Some players may go on a "rampage" for being "KIA," and that's something I want to avoid, though I know that there are some players who would simply be okay with their characters dying. (Like me.)
PAF moves:
PAF stands for powerful as... 당신 get the idea. Anyways, PAF moves are moves that are and should be used mostly just to shift the momentum of battle. These cannot cause death like lethalities (above). Each character is allowed one PAF, and one Lethality, if "enabled".
Characters:
Like I've said in many 더 많이 of my RPGs, if your character is a Stu, he/she/it will die in this RPG. How it will happen is something... interesting. Anyways, enough of that. Your characters can have powers, abilities, 또는 extreme attributes, 또는 maybe some variety between the three. I'm totally for powers. In fact, I encourage them. They make the fighting much 더 많이 fun for you, other players, and I. 당신 can take into the RPG a maximum of three characters, but only one of those three can be entered in the tournament. 당신 can bring two 또는 one character. Hell, 당신 don't even have to sign up for the tournament.
Navigation:
Odds are, I'm going to have a map to go with this RPG, just so that everyone can figure out where they are. The map won't be used much on my end, but 당신 may want to use it when going from the Northern Mountains to Arena Valley (Locations' confirmation pending...).
I hope that I made sense, and din't scare anyone out of this up and coming RPG. This RPG style I first came in contact with in another site, and so maybe, just maybe, I might be able to pull it off here. Starclan help me...
Anyways, I hope that 당신 found my idea interesting, even if 당신 didn't like it. And if 당신 felt like there was something that I didn't quite touch, 또는 if 당신 have a question, feel free to ask, and I'll answer to the best of my ability.
Starclan be with 당신 all!
-Prowd
So, in this RPG Forum, there will be a plot. Fighting can happen in 또는 outside a/the tournament. During these fights, there will be astandard which randomization (keep reading) occurs. ANd 의해 Randomization, I mean 랜덤 things I, the GM, 또는 whoever else does this afterwqards if it works, which I slightly doubt consideing it's a fighting RPG, and on 상단, 맨 위로 of that, it being a Forum, throw into the battle to maybe cause a tide shift just for the fun of it. This can be enviornment changes, additions to the fight, weapons etc, etc.
Now, this is how I think it's going to work so far. I'm going to break it down into two sections: PvE, and PvP. PvE is player versus Enviornment, for thpose who didn't know, and PvP is Player versus Player.
PvE:
This is 당신 against x amount of NPCs, be it one two three, four, four 3/4... 당신 get the idea. PvE is when 당신 only fight against NPCs. If another player joins the same fight, the rules change to PvP. While in PvE, The NPCs are under my control. Depending on how tough they are meant to be, that's how hard they will be to beat. 당신 can lose against an NPC, but whether 또는 not he/she kills your character depends on how badly 당신 were beaten, and if leathalities are 'enabled'. I get into the topic 더 많이 throroughly later.
PvP:
So, Player versus Player. During thse fights, I will act as referee. Well, at least for the ones I host if I'm hosting. I will determine who has 로스트 at x given point of time. If 당신 try to run away, I will make it difficult to do so. If a Stu is used... well, let's just say I have something special planned for those characters. Anyways, these fights can be randomized as much as PvE fights. If I feel that something was a "low-blow", that will be penalized. If the same pattern of moves is used 3 5times consecutively, (spamming), that will also be penalized.
Tournament:
If 당신 win a fight in the tournam,ent, 당신 are one step closer to reaching the primary goal of the RPG. Though 당신 can be eliminated, and still complete the story, winning the tournament is about the quickest way there. Many side "quests" will help 당신 along the way in achieving your goal(s). Completing these may give 당신 an edge in coming battles.
Play Style:
For the sake of keeping everyone on the same page, it will be run on slow post. In one week time, if one player has not responded, then the RPG will continue without them. I WILL NOT DEFEND YOUR CHARACTER IN SUCH A CASE! If 당신 decide to "opt. out" and go AWOL, your character will simply keep getting hit, and hit, and hit, and without 당신 present, will most probably gfet killed. If 당신 aren't there while fighting an NPC, thast NPC has places to go, people to fight. My job, as the GM, is to keep the RPG moving. And even though the RPGF will be run on slow post, that's what I intend to do.
Lethalities:
Lethalities are moves that that would cause the death of your opponent. For example, one lethality would beripping someone's 심장 out. Now, the fatal position warning have made one 또는 two players "quit" my RPGs for some reason. All I simply say is something like. "X Character is now in a possibly fatal position." Now, I can see how that can make someone freak out, but I'm totally fine with taking off the killing. If 당신 don't want your character to be killed, 당신 can disable the lethalities, but note that 당신 cannot take, nor can 당신 deliver lethalities when this is disabled. Now, I'm a bit skeptical on whether 또는 not allow lethalities in PvE as well as in PvP, 또는 just it to PvE. Some players may go on a "rampage" for being "KIA," and that's something I want to avoid, though I know that there are some players who would simply be okay with their characters dying. (Like me.)
PAF moves:
PAF stands for powerful as... 당신 get the idea. Anyways, PAF moves are moves that are and should be used mostly just to shift the momentum of battle. These cannot cause death like lethalities (above). Each character is allowed one PAF, and one Lethality, if "enabled".
Characters:
Like I've said in many 더 많이 of my RPGs, if your character is a Stu, he/she/it will die in this RPG. How it will happen is something... interesting. Anyways, enough of that. Your characters can have powers, abilities, 또는 extreme attributes, 또는 maybe some variety between the three. I'm totally for powers. In fact, I encourage them. They make the fighting much 더 많이 fun for you, other players, and I. 당신 can take into the RPG a maximum of three characters, but only one of those three can be entered in the tournament. 당신 can bring two 또는 one character. Hell, 당신 don't even have to sign up for the tournament.
Navigation:
Odds are, I'm going to have a map to go with this RPG, just so that everyone can figure out where they are. The map won't be used much on my end, but 당신 may want to use it when going from the Northern Mountains to Arena Valley (Locations' confirmation pending...).
I hope that I made sense, and din't scare anyone out of this up and coming RPG. This RPG style I first came in contact with in another site, and so maybe, just maybe, I might be able to pull it off here. Starclan help me...
Anyways, I hope that 당신 found my idea interesting, even if 당신 didn't like it. And if 당신 felt like there was something that I didn't quite touch, 또는 if 당신 have a question, feel free to ask, and I'll answer to the best of my ability.
Starclan be with 당신 all!
-Prowd
I was breathing deeply at the time from my running " Stop following me Marcos", i screamed at him. "But your the princess i must protect you",Marcos replied."protect this fool" i started to run but that stupid dress i tripped on it."still don't need to be protected", he reached out i his hand."fine, 당신 can co...". He covered my mouth with his hand. "Shh i hear something".he pulled out his sword and held it back. The five gurads came out holding some bluue long haired guy. He came down and circled Marcos and me. Blue guy said"This calls for one thing... Celebaration."Well, aparrently his name was jess,prince jess aqua."so your from the capitial"he asked."yes, i left because it was boring and i didnt belong there." Marcos rapidly said "but we're going back tomorrow". I turned my head fast "What, no i'm not"'.
Rachel's weakness is Dark magic, therefore, Sonic can erect a barrier around Rachel to protect her from the Dark magic in the atmosphere around them. (this cant, however, protect her from Dark energy directed at her 의해 an attack)
Reason #2:
The only thing that Sonic can't do, is swim, henceforth, Rachel, being part mermaid, can work with sonic when forced into an aquatic environment.
(once again, please, no hate comments, this is an "opinion article", so i would appreciate it if 당신 would keep yur hate 코멘트 (if any hate comments, tho i cant see how 당신 could have any hate 코멘트 with something like this) to your own thoughts. thank 당신 very much!)
DRAMA! IT NEEDS TO STOP!
Listen this club is mean't for its members to have fun interacting with one another's 팬 characters. when i joined i wanted to escape the drama of life to feel happy in this corrupted wourld we all live in. when i left for a couple of months i left hoping that everything to stay the same, but when i got back everyone left and the everyday drama of life seeped into the club. I didn't think i would have to rant about drama in a Sonic Club but it seems that i have to and i think that the club's creator would not be happy about the drama to. So please stop the drama not later but NOW!
Listen this club is mean't for its members to have fun interacting with one another's 팬 characters. when i joined i wanted to escape the drama of life to feel happy in this corrupted wourld we all live in. when i left for a couple of months i left hoping that everything to stay the same, but when i got back everyone left and the everyday drama of life seeped into the club. I didn't think i would have to rant about drama in a Sonic Club but it seems that i have to and i think that the club's creator would not be happy about the drama to. So please stop the drama not later but NOW!
Name:Donatello
Last Name:Darkness
Most used nickname: Donny
Age:19
Birthdate: 19 years 이전 XD
Hair color:Gray
Eye Color:Purple
Outfit: gray 재킷, 자 켓 & pant. Purple shoes and shirt.
Likes:Art, cooking, nature, friends, SOME family members, and trys to get along with his sisters
Dislikes:STACY. Bad people, killing,geting in people's way, Shopping with girls and having to pay for them (XD) ECT.
Nicknames: Donny (most used) Lil' Brother (used 의해 his little sister who's somehow bigger than him, Fergie) Donny-boy, Don, Don the doenut man (used 의해 Dio...Once XD)
Weird fact: Some how, his name is close to Donnie from TMNT and has the same color. Purple. XD And the name Donatello
사랑 life: 당신 STALKERS. T3T
Other: He was once a fugitive. He tells everyone is name is Donny because he dosn't like his real name. He was named after is father. Almost always chased 의해 Stacy Light. :3
Last Name:Darkness
Most used nickname: Donny
Age:19
Birthdate: 19 years 이전 XD
Hair color:Gray
Eye Color:Purple
Outfit: gray 재킷, 자 켓 & pant. Purple shoes and shirt.
Likes:Art, cooking, nature, friends, SOME family members, and trys to get along with his sisters
Dislikes:STACY. Bad people, killing,geting in people's way, Shopping with girls and having to pay for them (XD) ECT.
Nicknames: Donny (most used) Lil' Brother (used 의해 his little sister who's somehow bigger than him, Fergie) Donny-boy, Don, Don the doenut man (used 의해 Dio...Once XD)
Weird fact: Some how, his name is close to Donnie from TMNT and has the same color. Purple. XD And the name Donatello
사랑 life: 당신 STALKERS. T3T
Other: He was once a fugitive. He tells everyone is name is Donny because he dosn't like his real name. He was named after is father. Almost always chased 의해 Stacy Light. :3