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 Cube Quest
Cube Quest
I realized the other 일 that I've finally read my last "Best 10 arcade games of all time" list. They're very limited, and they tend to have the same games, listed over and over. Usually I don't agree with the choices, either. The games that I've been most passionate about over the years are generally ones that don't make it onto such lists. So here, without further ado, is an off-the-cuff list of the Best Arcade Games Ever. These are the games that, had I room, I would purchase and rebuild for a 집 arcade, as I wouldn't get tired of playing any of them.

Early games
In the beginning, video arcade games were simple concepts where the player did one sort of thing over and over again.
 Sinistar
Sinistar
There were no 'levels' as we think of them today - successive stages were different only 의해 the speed at which the sprites moved, and there was no "end" to the game - 당신 would play until 당신 couldn't hack it anymore. "Space Invaders", "Missile Command" and "Asteroids" are good examples of this kind of game. The best game of this type is "Sinistar". "Sinistar" is a variation of "Asteroids" where the
asteroids are mined, rather than destroyed. Mining the asteroids gave the player a number of Sinibombs. The challenge came from other spacecraft trying to stop you, and then the eventual appearance of Sinistar itself, which could only be defeated 의해 using the Sinibombs. Woe to the player who hadn't mined enough before Sinistar appeared... "Run, coward! I live!"

Differing levels
 Gyruss
Gyruss
Some time after the advent of video arcade games, game manufacturers started experimenting with the idea of having games with distinct levels, where patterns would be repeated on specific screens but different patterns would occur on other screens, and sometimes even the layout of the levels would differ from one level to the next. "Xevious" is an example of this, as is "Tempest". "Tron" is an extreme example. The best game of this type is "Gyruss". In "Gyruss", 당신 pilot a ship in a circular motion and 불, 화재 down a tunnel as enemy spacecraft spiral toward you. While the levels of "Gyruss" are not laid out differently, the movement of the sprites attacking your ship varies significantly from stage to stage, making for a great variety in this fairly simple game.

Non-violent games
 QBert
QBert
There have been a few games over the years that didn't involve punching, kicking, shooting 또는 crashing. Even though the main character still risked death in these games, they are categorized as non-violent because the player was not performing the violence. "Frogger" and "Pac-Man" are good examples of this. The best game of this type is "Q-Bert" (which is probably the best known of the games on my list). In "QBert" 당신 bounce your character around a series of cubes to change their 색깔 while avoiding baddies who are trying to catch you. "QBert" has a greater variety of obstacles and opponents than other non-violent games, and the diagonal, hopping, isometric controls are unlike any other.

Platform games
These games involve a character running and jumping to advance through levels and accomplish tasks.
 Elevator Action II
Elevator Action II
Very 인기 on consoles, this is a type of game that 당신 never saw much of in the arcade even decades ago, and really don't see at all in modern arcade games. "Donkey Kong" is a classic example, as is "Popeye" and "Kangaroo". But the best game of this type was "Elevator Action II". In "Elevator Action II" 당신 control a spy infiltrating a building to collect secret files and then escape, all 의해 jumping, sneaking, shooting bad guys and environmental objects, and riding up and down on elevators. "Elevator Action II" had improved graphics and sound from the original, and an impressive variety of different levels.

Fighting games
 Kung Fu Master
Kung Fu Master
Eventually the games moved from spaceships to a 더 많이 personal level, where a single player would control a person, fighting either through a series of opponents on static screens 또는 through a scrolling world of opponents. "Double Dragon", "Yie Ar King Fu" and "Dungeons and Dragons: Shadows over Mystara" are all examples of this type of game. The best was "Kung Fu Master". One of the first fighting games, "Kung Fu Master" is an horizontal scrolling beat-em-up game, where 당신 wander through several levels, taking on all comers. One of the reasons this is the best one is the variety of opponents. At first, 당신 just deal with 칼, 나이프 wielding wushu practitioners, but soon enough you're fighting 동물 and robots! Classic.

Laser disc games
 Cube Quest
Cube Quest
In the mid 80s, game manufacturers decided to embed laser discs into their arcade consoles to enable them to incorporate studio-grade 애니메이션 into their games. "Dragon's Lair" and "Space Ace" are the most 인기 examples of this type of game. My temptation is to say "Cliffhanger" was the best of these, solely for the novelty of playing Lupin III in various sequences from the anime, but in all honesty, I didn't go back to play that again and again, getting admission to Great America and then wasting most of time not on rides 또는 other attractions but in the arcade playing the best laser disc game ever. No, that was "Cube Quest". In "Cube Quest", 당신 are trying to maneuver a spaceship across the galaxy in a number of warp jumps. 당신 begin 의해 piloting your 우주 ship on the 별, 스타 map, which is a three-dimensional cube formed of many smaller cubes. 당신 start in one corner of the large cube, and your goal is to make it to the far corner. Each edge of the smaller cubes represents one warp jump, but 당신 have to plot your course around obstacles that block certain edges 또는 big enemy ships which rove around the cube, blindly seeking you. Once 당신 have selected a warp jump to make, the game transitions to the planet at that jump, composed of beatiful scenery, and a number of obstacles which 당신 must destroy 또는 avoid to make it to the 다음 stage. It is a gorgeous game, and 랜덤 elements made navigating the cube significantly different each time it was played: 당신 couldn't just memorize patterns as 당신 could in so many other games.

Driving games
Early on, game manufacturers realized that the 조종간, 조이스틱 wasn't the only way 당신 could provide input to a game console. So the driving game was born. Most driving games involve racing through a course, trying to make it checkpoints before an arbitrary timer runs out and ends the game. "Crazy Taxi", "Night Driver" and "Cruisin' U.S.A." are all well-known, but the best game of this type was "Road Blasters".
 Road Blasters
Road Blasters
"Road Blasters" involved a car racing down a country road, dodging 또는 ramming other cars, some of which were also trying to get you. Certain cars would yield fuel, which was essential to collect to remain in the game. To make matters 더 많이 interesting, occasionally your vehicle upgrade glider would fly past overhead and drop additional equipment for your vehicle, such as a roof-mounted cannon, which allowed 당신 to pulverize the other vehicles with greater ease.

Shoot 'em ups
The antithesis of the non-violent game, the shoot-em-up is a straight action game, usually involving a spaceship of some kind blasting away at enemies without any possibility of a cessation in hostilities. "Zaxxon", "Centipede" and "1942" were all shoot-em-ups, but the best one 의해 far is "Time Pilot '84".
 Time Pilot '84
Time Pilot '84
"Time Pilot '84", like "Xevious", allowed your spaceship to bomb ground-based targets as well as gunning down airborne opponents, all on the surface of alien worlds which always reminded me a bit of doing an attack run on the Death Star. The difference between this game and others that allowed 당신 to bomb surface targets was that 당신 could fly in any direction and there were secret targets which would give 당신 bonuses if 당신 bombed them. Like "Sinistar", each stage would end with a mothership hunting 당신 down, in this case with homing missiles. At that point 당신 could 불, 화재 your own homing missiles to take it down and complete the stage. Unlike many other shoot-em-ups, "Time Pilot '84" had a real sense of place, and a good deal of variety of opponents.

Gun games
At the same time the video arcade console was invented, consumers were already playing games with light 총 with 집 consoles, shooting targets on their TVs, so it was only a matter of time before game manufacturers started making light gun games for the arcade. These involve holding some sort of wacky controller, aiming it at the screen, and pulling the trigger repeatedly. "Crossbow" and "Terminator 2: Judgement Day" are two games of this type, but the best one 의해 far is "Lucky & Wild".
 Lucky & Wild
Lucky & Wild
This is sort of a cheat, because it is also a driving game. As a single player, 당신 could steer with one hand and wield your gun to shoot the bad guys with the other. In addition, a 초 player could ride shotgun, wielding a 초 light gun. The premise was that 당신 are cops driving an interceptor, trying to incapacitate crooks and bring them to justice. To do so, 당신 had to destroy their getaway car, both 의해 ramming it and 의해 shooting it. A great, fun game. While it is never clear how 당신 could shoot through your own windshield, there's just nothing like steering with one hand and firing a pistol with the other. "Let's go, Mr. Driver!"

Cooperative shoot-em-ups
 Heavy Barrel
Heavy Barrel
For a long time, multiplayer in arcade games meant "hotseat" gaming, where one player played until he 로스트 a "life", at which point he would switch with the other player. This was modeled on pinball games, where 당신 could only have one person playing at a time. But eventually manufacturers realized that 당신 could have multiple people playing at the same time. "Ikari Warriors" and "Gauntlet" are examples, but "Heavy Barrel" is the best of these. In "Heavy Barrel" 당신 could steer your little commando in any direction to proceed through the levels, firing at wave after wave of bad guys who attacked you. As 당신 proceeded, 당신 would collect power ups which gave 당신 advanced weapons for a limited time: flamethrowers, lasers, wide shot, 또는 one of six pieces of the Heavy Barrel. Once the Heavy Barrel was assembled, 당신 were presented with 30 초 of glorious mayhem as 당신 fired an enormous energy beam from the gun, mowing down any enemies in your path.

Power-up games
After a while, the simple shoot-em-ups weren't enough for gamers 또는 manufacturers. They started making shoot-em-ups and platform games where the players could grab items to enhance their abilities, providing 더 많이 powerful attacks 또는 defensive capabilities.
 Smash TV
Smash TV
These games were generally made 더 많이 difficult to compensate for the increased power of the players, and so they were best played with a friend as P2. These almost always involved a top-down view of the action as the players scrolled horizontally and/or vertically through the levels. "Aero Fighters" is a good example, but the best of them all is "Smash TV". "Smash TV" was loosely based on the action movie Running Man, so in the game 당신 play a contestant on an ultra-violent game show, trying to win as much cash as possible while staying alive. This was mostly accomplished 의해 collecting power-ups to upgrade your weapons and then blasting the snot out of anything that appeared. The enemies were imaginative, well-rendered...and legion. "Big money, big prizes!"

3D cooperative games
 Xybots
Xybots
Some games expanded into the third dimension of depth, in addition to heighth and width, allowing players to roam about 더 많이 complicated levels. There were few of these, but the best is "Xybots".
Not only was "Xybots" an over-the-shoulder dungeon exploration game where 당신 fought robots, but 당신 could play with 또는 against a friend on the 스플릿, 분할 screen. Destroying robots allowed 당신 to collect currency, which could be used to upgrade various stats of your character and/or weapons between levels.

Finite games
 NARC
NARC
As I mentioned earlier, in the beginning, most games didn't have an end. You'd either repeat the same stage over and over again, 또는 you'd repeat a short set of levels over and over again, each time the levels would get a little faster, but 당신 could, conceivably, play the game forever, as long as 당신 were good enough. Not so with these games. They had a set progression, and if 당신 were able to complete the game, the competition was then to see if 당신 could do it faster 또는 earn 더 많이 points than the others who could also complete the game. "Street Fighter II" and "Mortal Kombat" are examples, but the best one 의해 far is "N.A.R.C."
"N.A.R.C." had 당신 controlling one of two special DEA agents trying to shut down the criminal organization of Mr. Big. 당신 did this 의해 walking through this horizontal shooter and blasting only the bad guys. On many levels, 당신 could avoid gunfire 의해 ducking into adjacent buildings in addition to dodging, crouching 또는 jumping. This game has the most ridiculous, over-the-top final boss EVER. When 당신 finally defeated Mr. Big and completed the game, there was a tremendous feeling, not just of satisfaction, but of colossal accomplishment. If 당신 were able to complete this game, 당신 deserve a medal. Seriously.

Flying game
 우주 Lords
Space Lords
Manufacturers figured at some point that gamers would like to have a whole arcade console to themselves, and so they started networking multiple consoles so that multiple players could compete (or, rarely, cooperate) with one another. These are usually racing games - "Star Wars: Racer Arcade" and "Outrun 2" are great examples - but the best of them all is "Space Lords". While two players could play together on one console, multiple players could play head-to-head on different consoles as well. So 당신 had the possibility of teams as well as direct opposition. Like "Lucky & Wild", "Space Lords" had P1 steering a vehicle and firing a gun, while P2 would just operate as a gunner. But in "Space Lords" 당신 piloted a customizable spaceship, with nuclear missiles, lasers, shields, an indispensable rear-view (and gun) function, and the ability to go in reverse as well as forward. On multi-console cabinets, P3 would be another pilot, and P4 another gunner, etc. On 상단, 맨 위로 of all that, multiple game modes allowed for unending entertainment.

Chaotic crazy fast action games
For hands-down, eye-glazing fun, with the most sprites moving on the screen and complete bewilderment, there is no beating "Strike Force". The third in the series of games starting with "Defender",
 Strike Force
Strike Force
"Strike Force" was essentially the game of "Defender" made bigger in every way. Like "Cube Quest", 당신 started on a map that 당신 had to navigate, choosing which alien-occupied world 당신 would attack next. Then your ship would fly down to zoom above the surface, trying to rescue other pilots who'd crashed on the planet, before they could be captured and transformed 의해 the hostiles. Believe it 또는 not, this game was faster than "Defender", had power-ups, ground-based enemies, hopping enemies, invulnerable enemies, enemies that would grab onto your ship to slow 당신 down 또는 inflict continuous damage, copious power-ups for your ship, and the downed pilots would also fight, providing cover fire, either from the ground 또는 clinging to the underbelly of your ship. With all that on 상단, 맨 위로 of the addictive "Defender" game play, this is possibly the best arcade game ever.

Now, I realize that this is my list, and it may not be yours. Certainly I notice that my list tends to focus on shooting games involving 우주 somehow, but...so?

What would 당신 prefer, 더 많이 Street Fighter games?
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