Now you've all heard of 기타 Hero, right? Okay. Well EVERYONE knows what Dance Dance Revolution is... right? Well, just to go a bit farther in time, I'm going to review one of my all-time 가장 좋아하는 musical games, "Parappa the Rapper". So, the game starts out with a puppy, Parappa, who is desperately in 사랑 with this Sunflower girl, named Sunny. The names of the characters are all types of puns. EG: Katy Kat, PJ Berri, Chop Chop Master Onion, etc. (if none of 당신 get these names, then 당신 REALLY need to get out more) Anyway, Parappa does many tasks in order to win Sunny heart. The exception is that the whole game pretty much shows how bad his luck can be when he focuses too much on love. I think I've already summed up the plot, so I'll just skip to the review.
Gameplay:
The reason I compare this to GH and DDR is because the entire game has 당신 hit certain buttons on the PlayStation controller on both the right time and beat. The game has 6 levels total, with each one being harder than the other. There are four levels to keep watch for, labeled "Cool", "Good", "Bad", and "Awful". Much like the Rock Meter in 기타 Hero, these four levels show 당신 how good 또는 bad you're handling the song. If 당신 stay on "Good" 의해 the end of the song, then 당신 pass. Get anything lower, then 당신 fail. It's a bit complicated, at first. But it's very easy to get used to when 당신 play it long enough. Another problem I have with this game is that it only has six levels to play through. 당신 could pretty much beat the whole game in under 30 분 without failing any of the songs. Overall, the gameplay gets an 8.5/10.
Music and Sound:
Where do I begin with how awesome the soundtrack is? The 음악 in the game is awesome. Wether if it's the actual raps from all six levels, 또는 the entertaining movie-quality 음악 from the CG cutscenes. In my opinion, the 음악 never gets old and is always entertaining now matter how many times I play though it. The raps from the six levels are especially very catchy. Overall, the 음악 gets a 10/10.
Difficulty:
Playing the game itself takes some getting used to. Even if you're a total DDR junkie (ergo, the total opposite of me). 당신 can set the game's difficulty to either "Normal" 또는 "Easy", so 당신 don't have to worry if 당신 get stuck on a certain song. I, myself, haven't tried the "Easy mode yet, but what I DO know is that playing on "Normal" mode can be challenging if 당신 haven't gotten used to the rhythm of the songs. The difficulty for the game gets an 8/10.
Entertainment Value:
I was pretty entertained with this game. Mostly from the music, but the quirky characters and even quirkier storyline was satisfying, in my tastes. The game may be staggeringly short, but that didn't stop me from jamming the house down until my fingers fell off (okay, the songs weren't that intense). The only complaint that I have with the 사무용 겉옷, 전반적인 entertainment is the fact that each CG cutscene is about 5 분 long; including the intro. If NaNaOn-Sha, the game's developer, had made the cutscenes MUCH shorter, then they would've been able to save a ton of memory; therefore letting the company put 더 많이 songs into the game. Plenty 더 많이 than just six. Overall, the entertainment value gets an 8/10.
Overall (not an average): 8.5
Parappa the Rapper was the first game of its kind.
With a fun musical beat for each song 당신 rap to, and a very interesting cast of characters, the game itself literally invented the "Musical Rhythm" genre that we all know of from some of today's games. A perfect example being 기타 Hero. Parappa had a spinoff game that was released in 1999, titled Um Jammer Lammy, that had 당신 play mostly through rock songs instead of rap. A couple years later Parappa the Rapper 2 was finally released for the PS2. Compared to the 더 많이 인기 rhythm games like Dance Dance Revolution and Gitaroo Man, Parappa 2 wasn't enough to keep the same kind of rhythmic gameplay 인기 anymore. For the time being, we'll have to wait until Major Minor's Majestic March makes its way to the Wii this April. I'm the BlueBadger, and this has been a Blue Review.
Gameplay:
The reason I compare this to GH and DDR is because the entire game has 당신 hit certain buttons on the PlayStation controller on both the right time and beat. The game has 6 levels total, with each one being harder than the other. There are four levels to keep watch for, labeled "Cool", "Good", "Bad", and "Awful". Much like the Rock Meter in 기타 Hero, these four levels show 당신 how good 또는 bad you're handling the song. If 당신 stay on "Good" 의해 the end of the song, then 당신 pass. Get anything lower, then 당신 fail. It's a bit complicated, at first. But it's very easy to get used to when 당신 play it long enough. Another problem I have with this game is that it only has six levels to play through. 당신 could pretty much beat the whole game in under 30 분 without failing any of the songs. Overall, the gameplay gets an 8.5/10.
Music and Sound:
Where do I begin with how awesome the soundtrack is? The 음악 in the game is awesome. Wether if it's the actual raps from all six levels, 또는 the entertaining movie-quality 음악 from the CG cutscenes. In my opinion, the 음악 never gets old and is always entertaining now matter how many times I play though it. The raps from the six levels are especially very catchy. Overall, the 음악 gets a 10/10.
Difficulty:
Playing the game itself takes some getting used to. Even if you're a total DDR junkie (ergo, the total opposite of me). 당신 can set the game's difficulty to either "Normal" 또는 "Easy", so 당신 don't have to worry if 당신 get stuck on a certain song. I, myself, haven't tried the "Easy mode yet, but what I DO know is that playing on "Normal" mode can be challenging if 당신 haven't gotten used to the rhythm of the songs. The difficulty for the game gets an 8/10.
Entertainment Value:
I was pretty entertained with this game. Mostly from the music, but the quirky characters and even quirkier storyline was satisfying, in my tastes. The game may be staggeringly short, but that didn't stop me from jamming the house down until my fingers fell off (okay, the songs weren't that intense). The only complaint that I have with the 사무용 겉옷, 전반적인 entertainment is the fact that each CG cutscene is about 5 분 long; including the intro. If NaNaOn-Sha, the game's developer, had made the cutscenes MUCH shorter, then they would've been able to save a ton of memory; therefore letting the company put 더 많이 songs into the game. Plenty 더 많이 than just six. Overall, the entertainment value gets an 8/10.
Overall (not an average): 8.5
Parappa the Rapper was the first game of its kind.
With a fun musical beat for each song 당신 rap to, and a very interesting cast of characters, the game itself literally invented the "Musical Rhythm" genre that we all know of from some of today's games. A perfect example being 기타 Hero. Parappa had a spinoff game that was released in 1999, titled Um Jammer Lammy, that had 당신 play mostly through rock songs instead of rap. A couple years later Parappa the Rapper 2 was finally released for the PS2. Compared to the 더 많이 인기 rhythm games like Dance Dance Revolution and Gitaroo Man, Parappa 2 wasn't enough to keep the same kind of rhythmic gameplay 인기 anymore. For the time being, we'll have to wait until Major Minor's Majestic March makes its way to the Wii this April. I'm the BlueBadger, and this has been a Blue Review.