Although North America identifies 닌텐도 products from 1995 as reflective of this change, 2001 is the first 년 of the Neo-Nintendo period to dispense with narrative convention and Nintendo-Formalist style for a sustained period of time. 2006 is the 년 that concluded what had been, for Nintendo, a stylistically progressive sequence of featured released video game - defined in this 기사 as the Neo-Nintendo period - that broke with the hyperrealist conventions most commonly associated with the video game company's output. It is this critically neglected sequence of video games, comprising...
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