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Bloodborne Creator Describes Influences and Game 디자인 History
Bloodborne Creator Describes Influences and Game 디자인 History키워드: 플레이스테이션 4, bloodborne, video game, goth, monsters, enemies, from software, gaming
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It was called Bloodborne Creator Describes Influences and Game 디자인 History - IGN
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Bloodborne Creator Describes Influences and Game Design History
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Bloodborne and Dark Souls creator Hidetaka Miyazaki didn\'t begin his career in games very early on, but what he\'s managed to accomplish in the time following his dive into the industry has had a massive influence on the medium and its fans around the world.
A new interview with Miyazaki conducted by The Guardian sheds some more light on the man\'s history in games, which began in 2004 when he left a job at the US-based Oracle to work as a coder on the Armored Core series for From Software.
Leaving Oracle for From Software resulted in an 80% drop in income for Miyazaki, who was inspired to make the switch regardless after an old friend recommended the game Ico.
“That game awoke me to the possibilities of the medium,” Miyazaki told The Guardian. “I wanted to make one myself.”
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Miyazaki switched to the Demon\'s Souls team after hearing that the game was struggling.
"The project had problems and the team had been unable to create a compelling prototype. But when I heard it was a fantasy-action role-playing game, I was excited," said Miyazaki. "I figured if I could find a way to take control of the game, I could turn it into anything I wanted. Best of all, if my ideas failed, nobody would care – it was already a failure."
Demon\'s Souls didn\'t do extremely well at first, but Miyazaki stuck to the formula and released Dark Souls a couple years later, which outsold Demon\'s Souls in just a week. From Software then promoted Miyazaki to president.
As for what makes Souls games such a distinct experience, Miyazaki pointed to an unlikely inspiration: his poor reading skills as a child. Struggling with reading forced Miyazaki to fill in the blanks with his own imagination; wading through obscurity to, in a way, co-author the story.
Read more on Miyazaki\'s experiences at From Software in The Guardian\'s interview. IGN also sat down to interview Miyazaki earlier in the year to discuss some of the same topics, including Miyazaki\'s love for reading, the design decisions behind Bloodborne, and more.
Don\'t miss our own Bloodborne coverage too, including a closer look at the studio behind the game, our Bloodborne boss guides, and of course our Bloodborne review.
Chloi Rad is a Staff Writer for IGN. You can follow her on Twitter at @_chloi.
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