So yes, I have had the name for five years. I have always talked about Wind Waker and it being my 가장 좋아하는 game ever. And I have talked about it endlessly and why I loved it so much. And even with all the games I have ever played, with all of the games I have experienced and loved, they still never compare. I am aware that they are all better games, technically. Dark Souls has better combat, Resident Evil 4 has 더 많이 polish, and Metal Gear Solid 3 has a better story. But Wind Waker is different, cause it was the game that came at the right time.
Legend of Zelda: Wind Waker follows Link a young cartoon style island boy as he is thrust into an adventure in the hopes of saving the world, not just Hyrule, from Ganondorf who wants to claim the power of the Triforce. Having played Wind Waker before any other Zelda, the whole thing never super shocked me until later on. Hyrule, this majestic kingdom that was saved time and time again 의해 the Hero, was gone. Destroyed. All so Ganondorf couldn’t get his hands on the Triforce. That is… kinda grim for this cute looking game. The cel-shading of Wind Waker looks so beautiful. It’s so much fun to look at and it’s so much 더 많이 stunning to look at today than say Ocarina of Time 또는 Majora’s Mask. Yeah, they were nice at the time, but, ugh. Link’s got some serious polygon face going on. And I don’t like Polygon. That’s not a good thing to be. But the cel-shaded graphics of Wind Waker still looks beautiful almost twenty years later. And man, Wind Waker is almost twenty years old. That is actually incredible. But how’s the rest of the game. Wind Waker, being an open world sailing game, has 당신 sail from island to island 의해 boat, and while I can see people finding this part of the game boring, I find it to be relaxing. I 사랑 sailing the seas and listening to the music, until it gets threatening after 당신 get the 초 item needed and it’s suddenly all creepy and I am kicked out of my comfort zone and I think, “What?!”. The game also has 더 많이 combat in it aside from the original block and strike. I mean, that’s there too, but now there is the added bonus of waiting for the enemy to strike first, allowing 당신 to roll and deliver a surprise attack, taking them off guard. And the new items 당신 get in this game are pretty neat to. There’s the usual Bow and Arrow, Boomerang, and Bombs, but there is now the Deku Leaf, which allows 당신 to glide for miles, and the Hammer, which while not new, has a way 냉각기 디자인 in my opinion, and can be used as a heavy weapon to flatten enemies. And I mean actually flatten them. It’s a neat touch that I love. Another item I like is the Grappling Hook, which, sure, it can be seen as just the Hookshot, but I actually really like swinging around, changing your direction, and moving about. And yes, I am aware of the Double Clawshot from Twilight Princess, but that was just laughable to me. The gimmick of Wind Waker, in case 당신 couldn’t tell 의해 the title, is being able to control wind. And compared to travelling through time 또는 going to different worlds, that may seem lame, and… a little. But 당신 can do 더 많이 with the Wind Waker baton rather than change the direction of winds. 당신 can change 일 to night, given inanimate objects life, create cyclones to carry you, and other stuff that’s 더 많이 story oriented. And of course, when we are talking about Zelda, we gotta talk about the music. Wind Waker has my 가장 좋아하는 score in the franchise, even 더 많이 than the iconic Ocarina of Time. I know Wind Waker’s music, for the most part, is just remixed Ocarina of Time music, but I just 사랑 the tunes here, and not just for the sake of nostalgia. It sounds nicer, 더 많이 calming, and works for the settings 당신 are in. Outset Island feels familiar, very welcoming, like a place 당신 live in and gives it the charming feel. Dragon Roost Island has this very new feel, a place that is warm and welcoming, yet still unfamiliar to 당신 through its people. And the characters 당신 meet are interesting as well. I 사랑 Medli and Makar and 테트라, tetra is the best Zelda in the franchise and anyone can fight me on that fact! And the island 당신 visit that have no theme, just the quiet sound of the ocean and the winds blowing as 당신 can see out for miles at islands in the distant gave me a very calming feel. I 사랑 just going onto a single island and looking out to sea in this game. It’s so relaxing to me and puts my mind at ease. Like, man. I just 사랑 this game, alright. I 사랑 all the small details and the bigger picture stuff. It’s just good, okay?
Wind Waker, like I said, is not a game that beats pretty much anything today on a technical level. It doesn’t have the epic story that changes things, it doesn’t have grand mechanics, and it doesn’t have an expansive world 또는 a huge player base 또는 all that stuff. But I don’t care about that, because Wind Waker is a game that came at the right time in my life, when I was just getting into games, and it was the game that got me into them. A game doesn’t need to be 100% perfect for it to be your favorite. It just needs to be good, and it needs to be something 당신 hold near and dear, even if 당신 accept its flaws and its problems. Wind Waker is that game for me. Nothing for the passed five years has taken Wind Waker’s spot from my heart. I don’t think anything ever will. It’s just a timeless game to me. And with that, the 상단, 맨 위로 100 finally comes to a close. It’s been a busy two months, let me tell you, but hey, it’s been a busy five years. And I am ready to see what another five years has in store. And 당신 know, I think now is the right time. I think it’s time for some changes, 당신 know? What do I mean 의해 that? Well...