When I first started 글쓰기 drafts for this 기사 I was going to write about the next-gen consoles leaving out good ol' couch; but after mulling over it, I came to the conclusion that both online and 침상, 소파 multiplayer are equally in use, though they are separated 의해 the console boundaries.
Recently I've noticed that a lot of FPS's seem to be online-multiplayer only and that there is no couch-multiplayer mode in these games. "What a pain" I thought to myself, 360 controller in hand, sat 다음 to a Wii owner. Clearly we would not be playing this game together any time soon. My miserable-cynical-git side of me is thinking that this is a money making strategy of: if 당신 don't have our console, 당신 can't play our games. But maybe couch-multiplayer is truly dying out, and game developers think it's not worth the effort to chuck in a 스플릿, 분할 screen function and whatever else programming needs to be done.
Peter Molyneux once said "the thing that makes your [gaming] generation different from any other isn't the graphics 또는 technology, it's that 당신 are all connected". For once I'm going to only half agree with Sir Molyneux on this. The bond between long-distance gamers is getting a lot stronger, but serious gamers in the same household 또는 in close proximity are finding it harder and 더 많이 expensive to play with each other.
Why "serious" gamers, 당신 ask? Well, because of the Wii. The 닌텐도 Wii is a complete flip multiplayer experience to that of the 360 and PS3. A lack of voice chat, text chat, ridiculous amounts of friend codes and annoying protection measures has made Wii owners utterly depressed with the pitiful online experience 닌텐도 has created. So the Wii is all about couch-multiplayer. The Wii was named just that because of the English word "We". Suggesting that it would bring people together, and the two "I"s represent two people. But because there is little-to-no online experience, it has only done half of what it should have achieved.
And there we have it, 침상, 소파 and online have 스플릿, 분할 between the consoles. It's truly a sad occasion; although the arcade culture is thriving in Japan, western countries are losing their hardcore gaming communities and hardcore-couch-multiplayer is becoming a thing of the past.
For now....
Recently I've noticed that a lot of FPS's seem to be online-multiplayer only and that there is no couch-multiplayer mode in these games. "What a pain" I thought to myself, 360 controller in hand, sat 다음 to a Wii owner. Clearly we would not be playing this game together any time soon. My miserable-cynical-git side of me is thinking that this is a money making strategy of: if 당신 don't have our console, 당신 can't play our games. But maybe couch-multiplayer is truly dying out, and game developers think it's not worth the effort to chuck in a 스플릿, 분할 screen function and whatever else programming needs to be done.
Peter Molyneux once said "the thing that makes your [gaming] generation different from any other isn't the graphics 또는 technology, it's that 당신 are all connected". For once I'm going to only half agree with Sir Molyneux on this. The bond between long-distance gamers is getting a lot stronger, but serious gamers in the same household 또는 in close proximity are finding it harder and 더 많이 expensive to play with each other.
Why "serious" gamers, 당신 ask? Well, because of the Wii. The 닌텐도 Wii is a complete flip multiplayer experience to that of the 360 and PS3. A lack of voice chat, text chat, ridiculous amounts of friend codes and annoying protection measures has made Wii owners utterly depressed with the pitiful online experience 닌텐도 has created. So the Wii is all about couch-multiplayer. The Wii was named just that because of the English word "We". Suggesting that it would bring people together, and the two "I"s represent two people. But because there is little-to-no online experience, it has only done half of what it should have achieved.
And there we have it, 침상, 소파 and online have 스플릿, 분할 between the consoles. It's truly a sad occasion; although the arcade culture is thriving in Japan, western countries are losing their hardcore gaming communities and hardcore-couch-multiplayer is becoming a thing of the past.
For now....