TakTheFox Club
가입하기
Fanpop
New Post
Explore Fanpop
What can I say? These games are polarizing. On one hand we have the die-hard 팬 who praise the games and fill the internet with their 팬 아트 and fan-games. On the other hand we have the haters who claim the games are terrible and cash-ins and simply aren’t scary.

I do not consider myself to have nerves of steel. I wouldn’t say I’m cowardly 또는 that I scare easily, but I’m not stupid enough to try and claim that I can’t be scared. When I saw a new game on Markiplier’s channel called “Five Nights at Freddy’s” where he called the game “SCARIEST GAME IN AGES” I was skeptical. I’ve seen Mark say that about other games so I wasn’t about to give the game a pass because of that.

So, I watched the 비디오 about the first FNAF game. I found the creation to be simplistic in its structure, but very polished. The graphics were incredible considering one person handled them, and looked very realistic. The gameplay itself was well-crafted, and had enough mechanics to keep 당신 on your toes. The difficulty progression I found to be somewhat lacking near the end, but I found the introduction of new animatronics with each new night to help make up for that. The phone-guy being the single voice we hear was also interesting with his tid-bits and personal story that we learned as things went on. The post-game reward was nice as well, giving 더 많이 chance for gameplay, if 더 많이 focused on bragging rights.

The game 사무용 겉옷, 전반적인 was DRIPPING with care, mostly from the little treats 당신 could find on occasion, such as Golden Freddy 또는 the squeaking nose 당신 click on. The lore itself was very-well crafted. The game itself only gives 당신 limited information outright, simply saying that the machines are crazy and want 당신 dead, but the things 당신 have to look for, such as the posters with the marionette, helped piece together parts that opened up 더 많이 and 더 많이 possibilities, and piqued curiosities of many players.

I would like to think I go through things critically. I liked the game. It was a well-crafted game. When FNAF2 came out, I was just as happy. We had new characters, game-styles that were either changed, removed, added on to, 또는 given partners, with the vents, Freddy-mask, and wind-up box, the difficulty was built up more, the treats were 더 많이 plentiful, we had an overhaul of replay-value in the challenge-modes, which rewarded 당신 with little 인형 to have on your desk, and the story/lore was amped up even more. Instead of just seeing special surprises, we got the pixel-levels, which gave strong hints concerning who everyone is, and how everything happened. Once again, a well-crafted game.

So am I a Freddy Fan? Very much so. Do I constantly draw Freddy Art 또는 say this game has no flaws? No. I can see where both sides are coming with this so I’ll go over the negative side of things first.

Now while I don’t believe the statement that Pewdiepie started all the hate, it makes sense the conclusion many have come to, and with my own research I have to agree he played a key part in the hate.

Apparently Markiplier and others popularized the game, but when Pewdiepie played it, he was not as patient; ignoring the 조언 of the phone-guy, and calling the game bad when he died, even though he didn’t listen to directions. Normally I would say people are being ridiculous, but I’ve seen this happen before.

Egoraptor considers Legend Of Zelda: Ocarina of Time, to be a bad game. He has a hard time with the 3D-movement and lock-on system, and claims it’s poorly made because of it. He’s been saying for a while now that no Sonic game is good, especially 3D, as if it were fact. He also refuses to listen to instructions in video games, saying that it should be natural and not thrown in your face, but gets ticked off when he has no idea what to do. Many people have come out to basically say two things to this.

FIRST “Actually you’re just bad at the game. Here’s footage of people ACING that game 당신 call so broken”
And 초 “You can’t complain if 당신 aren’t going to listen to the instructions”.

I feel that’s the same problem here with Pewdiepie. Unfortunately this also relates to fan-responses; ergo, Egoraptor says something so it must be true, so the same happens with Pewdiepie.

So now we have people who call the game stupid and not scary. I’m going to say this now; Five Nights at Freddy’s and Five Nights at Freddy’s 2 are NOT incredibly scary. I would NOT call them the scariest games ever. They ARE scary games, and do the scaring VERY WELL, but they are not GOD-LEVEL SCARY. So far the game that has scared me the most is another Indie-game called “Knock Knock”. 당신 can look at that game, come back, and compare the two for yourself.

The fact is however that it’s just a matter of how easily scared 당신 are, and what by. NO having animatrophobia 또는 whatever the term is doesn’t count here. I am neither afraid of clowns, nor robots, nor mannequins, nor animatronics, and I still get scared 의해 these games. Do people have to be afraid? Of course not. I have no problem with people not being afraid of the games. They don’t have to find it scary, but that doesn’t give a good reason to attack them.

I think a very good example of someone- TWO people who aren’t afraid of these would be PROJARED and GAME THEORY (MattPatt). Both find the Freddy games to be very well crafted, and yet are not afraid of them at all. ProJared even stated that he could understand people being afraid of the games.

Another argument that’s brought up is the jump-scares. Now with this, yes it can get old and annoying, but people forget that jumpscares aren’t the only terrifying thing about the game. The characters can appear and stay still for 분 on end and still be scary, be it with sounds 또는 otherwise. Many of the sounds, like Freddy’s chuckling in FNAF1 and Balloon Boy’s greetings in FNAF2, are some of the scariest because it feels like they’re coming for you. While we’re on the subject of that guy, when Balloon Boy gets into your room, he doesn’t kill you. He stands there and laughs. That means 더 많이 are coming, and that is a terrifying feeling.

Now there ARE other examples of scares that go on (posters changing appearance, things randomly appearing in your room, etc.) but I think I’ve gone over that enough. I’d like to talk about some ACTUAL reasons for being resentful against the games.

Now with any fanbase, this sort of things is going to FLOOD the internet, and it did. 당신 will see COUNTLESS animations, pictures, fan-fictions… *sigh* … porn, and music, about these games. It’s very easy to get upset over it when it’s everywhere. If 당신 don’t like something, it being all over the place can get on your nerves very easily.

I can relate to this VERY much so because I don’t go a 일 without something 아니메 또는 MY LITTLE 조랑말 related POPPING up in front of me. It is incredibly annoying. That’s a legitimate argument. Now is it the games’ fault? No. It’s just a matter of circumstances. In fact, the tons of fan-games probably hurt Scott’s own actual games because they get people desensitized to the formula 의해 constantly popping up generic clone after generic clone. That is another actual problem.

The gameplay styles for both games are at their core the same; outlasting the clock in one room with a depleting power-supply. SO FAR this is not a problem. The games have been different enough so that this wasn’t an issue, but it would be nice to be able to walk around the environment. I myself suggested a duel-system where 당신 spend each night outlasting the robots, then during the morning 또는 whatever 당신 explore, 또는 simply 옮기기 from room to room trying to hide from the machines. It does not look like FNAF3 will be going that route.

If it sticks to the same formula, it isn’t a major issue. From what we’ve seen there WILL be new and interesting gimmicks to outweigh how the games have worked so far. I have to ask though, why such a hissy-fit over the gameplay being the same?

Mario games have the same gameplay styles. Dead 우주 has the same gameplay styles. Assassin’s Creed had the same gameplay styles and didn’t start to get old until at the earliest Revelations, the FOURTH in the series. Why is that such an issue with FNAF?

The only reason I can think of is that there is not as much mobility. 당신 stay in one area the whole time. But even then, these games are much shorter and take up less of your time. It’s a good balance.

There are other actual issues with the games, but so many are so minor that they don’t warrant such a negative reaction.


Now we have the positive side. I’ve already discussed most of this so I’ll get straight to the pedestal 팬 hold these games on… and honestly they don’t. Don’t get me wrong, there’s always someone who thinks a game they like is perfect, but the majority of Freddy-Fans don’t call it perfect. When 당신 see them talking about it 또는 defending it, they openly acknowledge that the games aren’t the best. They don’t go out and attack everybody over it. Those that get into arguments do so because of all the bad-mouthing the games have gotten.

The 팬 feel oppressed. The fact is that they aren’t looking for trouble. If 당신 make a video bad-mouthing a game, 당신 can’t complain if someone attacks 당신 over the internet for it. I’m not saying 당신 shouldn’t defend yourself 또는 call them out when they’re being immature, and if you’re actually being threatened with your video being reported, 또는 physical harm, yeah that’s a problem, but it’s just a reaction. Anyone who sees anything they like attacked is going to want to defend it.

The problem is that people who hate the games go to 비디오 that don’t even have to do with FNAF and hate on it, and when there’s one about the game, well then 당신 get a war. For me, I don’t like the tons of 팬 아트 people have made. I certainly don’t like that they have cutesified these machines either. It’s just patronizing to me. But it’s not inherently wrong.

… HOWEVER…

Scott Cawthon… that poor guy. I understand that every fandom will have the disgusting parts of it. It’s Rule 34 “If it exists there will be porn of it” but realize this; Scott is a Christian and seeing his creations used in such a terrible way is just sickening, 팬 또는 otherwise.

I won’t defend Scott when it comes to any gory art and such because that’s something he introduced, be it in a very mild and non-overdone way. But the rest is simply appalling and while I know it’s unavoidable, it doesn’t change that it’s really sad that he has to sit through it.



Guys… These games don’t deserve to be hated. The FANBASE doesn’t deserve to be hated; not for the reasons people say. Excessive 사랑 for something is not a crime against 당신 and it does not harm 당신 any 더 많이 than your own fandom. The games did nothing to you. Stop trying to kill them.

Try to keep this in mind; no matter how much flack 당신 give these games, it was all made 의해 ONE PERSON. 당신 know why he made these games? Because he wanted to turn a bad situation into a good one.

Scott made a set of games before which got negativity because they looked like scary animatronics, even though that wasn’t his intention. That sent him into depression. Now he’s come back and turned that weakness into a strength, using his skill to turn something terrible into a quality product. And now he’s getting hate for that too. Why?

Because the Bro Army believes their god’s every word,
The every-day gamer is told they’re terrible because it’s popular,
And people don’t understand the term “personal taste”.

THIS ISN’T A MORAL ISSUE. THIS ISN’T THE SAME AS SAYING “PORN’S OKAY”. This is “Does this scare you, 또는 does it not scare you?”

Hearing people say that this is a cash-grab, click-bait, is heartbreaking. When it doubt, say it’s about the money, right? Because how dare someone simply want to make something they 사랑 making. These games are CHEAP, people. Modern games cost $20-$100+ and all 당신 have to pay is $8.00 for this.

“But I don’t want to buy it” well then 당신 don’t have to. Scott isn’t begging for money. He made a game, he promoted it, he sells it. People that like it are willing to pay for it because they feel they got their money’s worth. If 당신 feel 당신 did not, then that’s too bad. It’s just eight dollars. Your life will go on. And if you’re going to say that it was a lot because you’re poor, 당신 shouldn’t have bought the game to begin with. 당신 should have spent that money trying to fix your income problem.


Never let it be said these games are flawless, but never let it be said they are overhyped. They are enjoyed, and the fandom’s art never says “perfection”. They say “enjoyment”. Learn to respect something that just wanted to shine.



Feel free to leave your 코멘트 respectfully below.

God Bless,
Eat Pie and Prosper
added by sonicnmlpfan122
Source: Tak
added by TakTheFox
Source: ME! THE AIR! PIE!
added by mattthelynx
haha,tak's new freind and role model....pedobear!!!i'm just kidding.
video
takthefox
zonac
피아노
pedobear
video
added by mattthelynx
Source: me
added by TakTheFox
I’ve been a Sonic 팬 for about half of my life. I was first introduced to the series in October 2007 with Sonic 3D Blast and Sonic R (frankly I liked R quite a bit, but definitely not 3D Blast) but it was only during the 크리스마스 of 2007 that I fully became engulfed in the fandom, being given my 가장 좋아하는 Sonic game, Sonic Heroes.

From then to now I’ve played as many of the games as I could, and those I could not, I would find walkthroughs for. I also became an extreme 팬 of the Archie Sonic Comics, with my first issue begin given to me in October of 2008, #177, which introduced me to...
continue reading...
added by TakTheFox
added by TakTheFox
Just some 랜덤 thing I hate about Sonic Riders.

So I felt like playing Sonic Riders for no reason other than every other sonic game that I actually enjoy playing not working on my flagnobbin computer, and I was having a great time. I was making new track records on 2:00 또는 less time, and even owning the Bablyon Garden (the first one without the genie) levels. Then I got to the Jungle Whatever one (Yes I forgot its name. Sue me).
I was doing epicly as prior, and getting tons of rings along the way. Then on my very last lap, I’m far in the lead, and it starts to go super slow, and makes me...
continue reading...
posted by TakTheFox
I was in the generation before My Little Pony: Friendship is Magic. In fact I still remember a bit about the older versions that I have the “pleasure” of seeing due to five sisters; one specific called the Princess Pramanod (spelling error), where the character Spike, was a proper advisor to a Princess, who was revealed to be Twilight Sparkle, and the past RainbowDash being a very proper English adult who said “Darling” all the time.

To say the least, the show was extremely cringe-worth in my opinion. And not being able to forget it leads to quite a few groans each time I do recall it....
continue reading...
I was not excited about this show since I first heard about it, but at the same time it wasn’t technically hurting anything… at first. After the issue of the Penders Retcon for the Archie Comics, instead of using their resources to either take care of that 의해 putting the comics back how they should be 또는 giving Ian Flynn the green-light to make his mini-series to finish the actual Archie Sonic Comics, 또는 to work on improving new Sonic games in the normal continuity, we got Sonic Boom, which can be seen as either two things.

In a bad way, it’s something tossed on a 벽 to see if it sticks....
continue reading...
added by TakTheFox
added by TakTheFox
Source: ME! THE AIR! PIE!
added by TakTheFox
This became an incredible issue with me when the character of Bayonetta continued to get praise for how she is a “strong independent woman regardless of how sexy she is”. I finally decided that despite the gigantic amount of hate I would receive for discussing this, it’s still very addressable.

You see we are now in the era of “subjective”. It’s SUBJECTIVE if drugs should be stopped. It’s SUBJECTIVE if there should be homosexual marriages. It’s SUBJECTIVE if pedophilia is okay. It’s SUBJECTIVE if obesity 또는 anorexia is worse than a well-trimmed body.

Hilariously there’s many...
continue reading...
added by TakTheFox