Fallout 3 Club
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This Fallout 3 사진 might contain 비즈니스 지구, 다운 타운, and 도심지.

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Bethesda Softworks started working on Fallout 3 in July 2004,[30] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plug ins were completed.[31] Bethesda Softworks decided to make Fallout 3 similar to the 이전 two games, focusing on non-linear gameplay, story, and black comedy. Bethesda also chose to pursue an ESRB rating of M (for mature) 의해 including the adult themes, violence, and depravity characteristic of the Fallout series. They also decided to shy away from the self-referential gags of the game's predecessors that broke...
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"It's not an action game. It's a role-playing game.", Todd Howard


Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious 질문 "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't 당신 think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, showing the 디자인 and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but show nothing to back up these claims.
posted by katetekiku
I walked into a rundown store somewhere deep in the wasteland. Gripped in my hands was a freshly stolen Submachine Gun, which I was awarded with after killing Dukov and his "girls". It's what I do. There were loads of radroaches crawling all over the place. So, just for the sport of it, I shot each and every one of them in the face. Guts splattered everywhere, and their bacteria-ridden bodies flew into the air. "Yummy," I took all of their meat and went in 검색 for Nuka-Cola, 또는 maybe some psycho.
I found an easy-locked 안전한, 안전 tucked away in a corner. Checking if I had some leftover bobby-pins,...
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While Fallout and Fallout 2 feature turn-based combat and top-down isometric view in a 2-D engine, Fallout 3 features real-time combat and first 또는 third person view in a 3-D engine. Fallout Tactics and the canceled 봉고차, 반 Buren featured both turn-based and real-time combat and a top-down view.
Perks and Traits have been merged. In Fallout and Fallout 2, Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.
In the SPECIAL character system, the number of skills has been reduced from 18 to 13, traits have been removed and perks are selected every level instead of every 3 to 4 levels.
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