Fallout 3 Club
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posted by vagos
The player can have a maximum party of three, consisting of the player's character, a dog named Dogmeat, and a single non-player character. Dogmeat can be killed during the game if the player misuses him 또는 places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a 강아지 follower if Dogmeat dies);[18][19] it is possible to not encounter Dogmeat at all depending on how the game is played.[20] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily 의해 the player 또는 as a consequence of other events) 또는 die in combat.
added by PeaceInDenial
added by vagos
posted by vagos
Bethesda stated it would be working on Fallout 3 in July 2004,[5] but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed.[6] Bethesda announced their intention to make Fallout 3 similar to the 이전 two games, focusing on non-linear game play, a good story, and true "Fallout humor." Bethesda also stated the game is targeted for a rating of M for Mature, and would have the same sort of adult themes and violence that are characteristic of the Fallout series. Fallout 3 uses a version of the same Gamebryo engine as Oblivion, and was developed 의해 the...
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added by vagos
added by vagos
Source: Me
video
fallout 3
awesome
need
listen
rocks
fallout 3 kinda movie
to
be
video
fallout 3
awesome
need
rocks
be
listen
fallout 3 kinda movie
to
added by vagos
Source: me
video
fallout 3
awesome
listen
need
fallout 3 kinda movie
rocks
added by vagos
Source: me
added by vagos
Source: me
added by vagos
Source: me
added by vagos
A fun testing of the Experimental MIRV (Fat Man variant).
video
added by vagos
added by Tael
added by vagos
added by vagos
added by vagos
added by vagos