Jessikaroo and I were recently talking about the 애니메이션 in the 디즈니 영화 and realized that this is one aspect which hasn’t really been discussed in the spot so far. And isn’t that what 디즈니 makes different from most of the other studios, the quality of the animation? Yes, 애니메이션 is not everything. One of the best 영화 디즈니 ever made is “Robin Hood” and it is also the one with the worst 애니메이션 의해 far. Well, that’s unfair. It is the cheapest animation, but it is not really bad for the budget they had. Even though the animators reused a lot of animation, not just from older 영화 but also in the movie itself, even though the backgrounds are as sparingly drawn as possible, they made sure that the 애니메이션 of the characters itself was 상단, 맨 위로 notch. Point is: despite the low budget they managed to create something worthwhile 의해 playing to their strength.
당신 could say the same about “Snow White and the Seven Dwarves” (minus the low budget). I guess, of all the 디즈니 Princess movies, the 애니메이션 of this one is the most difficult to judge. I don’t think that seeing it today, we can really understand the impact it had back then. It was one of the first animated movies, the first one which used cell-animation, and it is basically the stepping stone for everything which came after. But looking at it today, 당신 don’t even have to look far to see the problems the animators had to deal with, mainly their inability to animate human movement realistically. There is for one the prince, who looks very feminine, and who is barely present in the movie mainly because the animators had trouble to animate him. There is the evil queen, who mostly stands 또는 sit somewhere (at least until she is transformed into a hag). There is Snow White, whose movement is mostly rotoscoped, if she moves at all. In most of her scenes she just sits 또는 stands at one place while the dwarves and the 동물 animate the scene. And speaking of the animals: They also don’t really hold up that well any longer. The fact aside that this is a very American wildlife which somewhat clashes with the European Fairy Tale 디자인 of the 영화 , the movement of the horse and the deers don’t look very natural. For Bambi, the animators would spend a lot of time studying the movement of those animals, but for Snow White and the Seven Dwarves they mostly hid the legs as much as possible.
But despite all the problems the movie has, one has to give it a lot of credit for being the first of its kind, for doing a lot of stuff nobody had ever done before and for doing the best with what was possible at this time. And, despite the movie being 75 years old 의해 now, it has aged really, really well. Yes, the problems are there, but overall, it works, it is not an eyesore. There are a lot of scenes which still work perfectly well, even though they are not that impressive from an 애니메이션 point of view. For example, the scene in which Snow White is 로스트 in the woods – it’s memorable, but it’s basically just a bunch of unanimated pictures of creepy trees shown in a fast sequence. But it works, better than some of the 더 많이 complicated arrangement of modern 일 animation.
The only thing which really dates the movie is the 사무용 겉옷, 전반적인 style, both in 디자인 and 음악 choice. And there are a lot of details which are very impressive to this 일 and most of them are related to the evil queen. The way she keeps talking in the camera is genius. But the pinnacle of this movie is the transformation scene, the 애니메이션 in it is perfect. It’s a true milestone of animation.
“Cinderella” on the other hand is not. I 사랑 this movie, but when it was made, 디즈니 was on the verge of bankruptcy, and they mostly played it safe. Most of the stuff we can see in this movie is stuff 디즈니 did before in earlier 영화 and shorts. The problems with the 애니메이션 of the prince were still not solved, so Charming shares the fate of the Prince in having his role reduced as much as possible. Rotoscoping was a thing of the past though, so one has to give 디즈니 credit for the perfect 애니메이션 of 신데렐라 herself. Also, the use of the wide 우주 in this movie is something to pay attention to. Especially the palace looks gigantic when 당신 see 신데렐라 nearly vanishing between the stairs and columns. And, again, the transformation scenes are very impressive, especially the change into a ball gown.
신데렐라 is a movie, which was very important for the survival of Disney, but not exactly an important milestone of animation. Nevertheless, it still holds up very well. If not for the music, the used format and the 더 많이 realistic style, it could fit into newer 디즈니 영화 with no trouble at all.
For Sleeping Beauty, there is no 질문 if the movie aged well 또는 not. It didn’t age at all. Due to the use of classical 음악 combined with a unique 애니메이션 style, it is and will always be timeless. This movie is like a moving painting, with very detailed backgrounds and characters, which are part of this painting instead of figures in front of a backdrop.
There is always this misunderstanding about Sleeping Beauty that this movie wasn’t successful, which is based on the fact that it didn’t manage to play in the production costs. To get the record straight: Success is relative. This movie as also one of the most successful movie of the 년 and, to its time, the 초 most successful animated movie ever, after Snow White and the Seven Dwarves. It made a lot of money, but it was so expensive in production (according to my Special Anniversary edition of the movie, the animators blew the whole original budget just for animating the dancing scene in the woods), no movie at this time would have brought that much money upon release. Though, thanks to numerous rereleases and video and DVD-sells, the movie eventually paid off financially, too.
It certainly paid off regarding the quality of the work. 디즈니 finally managed to animate a prince properly (even though Prince Phillip’s movements are sometimes a little bit stiff in the final fighting scene, but that’s nitpicking), Aurora is still the princess whose graceful movements are praised to this 일 and Maleficent is the 디즈니 villain which set the standard for all the 디즈니 Villains after her. The most memorable and impressive scene is certainly her turning into a dragon, but it doesn’t really matter which part of the movie 당신 look at, every single scene is a piece of art. The backgrounds are 믿을 수 없는 detailed, especially in the little cottage; every single piece of furniture has wood carvings, which is even 더 많이 impressive when 당신 remember that Sleeping Beauty was the last 디즈니 movie which used hand-inked cells.
Fast 앞으로 to “The Little Mermaid”, the movie which presumably started the 디즈니 Renaissance…why presumably? Well, the 디즈니 Renaissance wasn’t just about a certain kind of movie which was very successful for a while before the popularity slowly dwindled towards the end of the 90th. It was mostly about the use of computer in animation, which allowed the studio to make 영화 to a reasonable price in a fairly short time. One movie a year, without pause, that’s an output the studio wouldn’t have been able to handle beforehand. And when it comes to the use of computer in 애니메이션 – “The Little Mermaid” was not the first movie which did it. Technically “The Black Cauldron” was the first, but the movie which really showed the possibilities and was enough of a success to green light projects like “The Little Mermaid”, “The Rescuers Down under” (yeah, there was a movie which hit the theaters in-between Disney’s four great successes) and “Beauty and the Beast” was actually “The Great 쥐, 마우스 Detective”. So, yeah, “The Little Mermaid” was the first of a series of successful movies, and it was the one which put 디즈니 back on the map, but the 애니메이션 used in it is actually based on the work for “The Great 쥐, 마우스 Detective”.
“The Little Mermaid” perfected the method, though. And used it to create something really gigantic. Water is among the most difficult things to animate (that’s especially true for CGI, but also an issue for 더 많이 traditional 애니메이션 methods), and they animated a storm – twice (“Pinocchio” was already impressive in this regard, as was “Fantasia”, but “The Little Mermaid” topped this)! The other thing which is difficult to animate is hair – which is the reason, most human characters in older 디즈니 영화 have either short hair 또는 a hairdo which prevents a lot of movement. Well, Ariel’s hair is underwater in constant movement and the work which went into it and the result of said work is very impressive.
The downside of this movie at the scenes at land. They are considerably less impressive, especially the backgrounds are not very detailed, (they didn’t take full advantage of the underwater world either, but the details which went into the movement of the fishes and merpeople certainly makes up for it). I guess the lack of details in the background of this movie is something which carried over from the 더 많이 sketchy style of 애니메이션 디즈니 used for a very long time to keep the movie economical. After Sleeping Beauty, it was less about the art and 더 많이 about making 영화 for acceptable costs. But the computer opened up new perspectives and 디즈니 became inventive again.
“Beauty and the Beast” is the movie, which showed the inventiveness. I’m naturally talking about the ballroom scene. The dancing itself, though, is to a large part, very much based on the dancing scene in Sleeping Beauty. But what’s impressive is the camera angle. Yeah, it’s weird to talk about camera angles when we talk about animated movies, but before “Beauty and the Beast” the animators had, 더 많이 또는 less the choice between moving the camera to the left, to the right, 또는 cutting to another perspective. Now they could spin the cameras if they wanted to; a giant step 앞으로 in animation. CAPS (Computer Animated Production System) was already used for “Rescuers Down under”, but “Beauty and the Beast” took full advantage of the possibilities (and the success of the ballroom scene convinced 디즈니 to invest further into the developing of new software)).
The 애니메이션 of “Beauty and the Beast” isn’t perfect, though. Oh, there is 더 많이 to 사랑 than just the ballroom scene, there is the transformation, the stained glass windows, Belle’s movement though the town, the “Be Our Guest” scene. But the animators were hard pressed to finish the movie, and there are a lot of instances where 당신 can see the rushed job they did. There are a lot of continuity mistakes in this movie, and I don’t mean stuff which can be seen as a result of changing light. For example, the door to Maurice house opens in different scenes in different directions (and magically closes itself after Gaston enters), Belle’s book keeps changing colors, she herself looks slightly off in some moments (once she even magically loses her apron), the meal on the breakfast 표, 테이블 vanishes and suddenly appears again in the 다음 cut, and apparently Gaston is able to shot arrows out of his gun barrel, just to mention a few of the 더 많이 obvious mistakes. It’s too bad that they didn’t take the time to iron out the details.
“Aladdin” topped the success of “Beauty and the Beast”, but whatever the reason was, it was certainly not the animation. Okay, that’s a little bit unfair. The style is 더 많이 cartoony than it is usual for 디즈니 (I’m all for them not getting too attached to their house style, but when they go for something different, I want something 더 많이 polished), and while the movie prides itself of having the first completely computer animated character (carpet), the 애니메이션 사무용 겉옷, 전반적인 isn’t that impressive. Yes, lot’s of magic in this movie, but it’s mostly just a change of something in something else 또는 something appearing in a lot of sparkles. It’s not like 디즈니 didn’t do that before. Yes, Jafar turns into snake later on, but it’s basically a copy of Maleficent turning into a dragon (and the way he holds his staff and a lot of his movement is copied from her, too, 의해 the way). If this had been an older movie, I wouldn’t mind so much, because I understand the reasons for the reuse of 애니메이션 (and it’s not stealing when 당신 reuse your own work). But when 알라딘 was made, they didn’t have the excuse of needing to cut costs somewhere any longer.
And frankly, the animated carpet is 더 많이 a gimmick than anything else. I’m all for exploring new methods, but the result has to look good, too. Walt 디즈니 rather relayed on rotoscoping, despite not liking it, than risking Snow White looking awkward. “Aladdin” would have been served much better if they had concentrated on the end result and not on using still less than perfect software – 또는 if they had left it to the carpet ride scene in “A whole new world” which still looks impressive. If 당신 watch “Aladdin” today, it looks incredible dated, not just because of the jokes and references to modern time in this movie, but also because of sequences, in which the use of the computer becomes obvious (especially when carpet flies through the palace).
“Pocahontas” on the other hand was a step into an entirely different direction. I have a lot of issues with the movie as a whole, but the one thing in which it didn’t disappoint at all, is the animation. I mentioned beforehand that water and hair is among the most difficult things to animate. Pocahontas’ hair moves in the wind beautifully…and even when it doesn’t 옮기기 with the wind, it’s never completely stiff. Perhaps it sometimes moves a little bit too much to be still realistic, but it’s easily the most memorable part of the movie…that and the “Colors of the Wind” sequence. The way this movie uses 색깔 in general is something to pay attention to.
With Mulan, it’s the other way around for me. I 사랑 this movie, but I really wish the 애니메이션 was more. Oh, they do a good job of referencing the Chinese watercolor style, some of the backdrops of the mountains are gorgeous, but those are just glimpses and moments in this movie. The most impressive scenes are the hair cut scene, and frankly, that’s mostly thanks to the score used there. 당신 can play this one on nearly everything and it looks impressive. The other is the attack of the huns, which naturally looks very much like the stampede in “The Lion King”. It is a step forward, certainly, since this time around there are people sitting on the 동물 and they had to add the avalanche, but it’s not as new and impressive as what one can see in other 디즈니 movies. There is also the fact that the numbers of soldiers conveniently dwindles in some scenes.
The most impressive thing is, in my opinion, the character design. It’s certainly not an easy task to draw 뮬란 in a way that she can look like a man while still looking like herself. But that doesn’t change the fact that the 애니메이션 sometimes leaves the impression that the 애니메이션 department was pressed to keep the costs reasonable - perhaps a correct guess, considering that 뮬란 was made at the start of Disney’s less successful phase in the early 2000th.
“The Princess and the Frog” was the movie, which was supposed to be the comeback of classic animation. And the 애니메이션 in it is, like nearly everything in this movie, nice, but doesn't stand out that much. It certainly has its moments: The 디자인 of the swamp, the mix of green and orange, the Art Deco style in the “Almost there” sequence. It is 사무용 겉옷, 전반적인 a very well animated movie with a distinctive style, even though it never moves away far from the 디즈니 House style.
“Tangled” has 더 많이 of an impact. Remember what I wrote about hair being among the most difficult things to animate? People keep complaining about CGI, and yes, I understand, I’m not happy that CGI has become so dominant, either. But for this story, there really wasn’t a choice. 당신 can’t animate this hair in classic animation. Hell, to be able to do it in CGI, 디즈니 had to develop new software, and the result is amazing. Not just the hair, also the way the water moves, the details and movement of the clothes (if 당신 watch the movie in HD 당신 can even see that different clothes are made of different fabric. Rapunzel’s dress is much 더 많이 flimsy than Mother Gothel’s). The lantern scene might be the most impressive, especially when 당신 watch it in 3D, but what’s really impressive in the movie is that things which are incredible difficult to achieve look almost effortless. At the same time, the movie manages to convey a lot just 의해 expressions. Maximus and Pascal naturally never talk, but neither do the king and the queen. Not one single word, but it isn’t needed. Their faces are so perfectly animated; 당신 can feel their pain just 의해 looking at this very settled and perfectly done animation.
So, that’s my two cents about the 애니메이션 in the 디즈니 movies…you might have noticed that I didn’t do a ranking for once. Frankly, it’s hard to rank them, I know what I consider the best and the worst, but the in-between it’s 더 많이 difficult to decide. One thing for sure, when it comes to classic cell animation, 디즈니 is and will always be the king.